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4.6: Review Questions

  • Page ID
    50775
    • Michael Laverty and Chris Littel et al.
    • OpenStax

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    1.

    The question “How might we find a way to make use of DVDs and other physical media as users adopt streaming services for films and television over time?” is an example of which form of ideation?

    1. statement starter
    2. open innovation
    3. design thinking
    4. brainstorming
    2.

    The creative process that begins with empathy is known as ________.

    1. Stanford’s model of human-centric design
    2. build-measure-learn
    3. open innovation
    4. disruptive innovation
    3.

    In the Six Hats exercise, new ideas are the purview of the ________.

    1. Black Hat
    2. Blue Hat
    3. Green Hat
    4. Red Hat
    4.

    ________ is thinking strategically, often to create human-centered products.

    1. Creativity
    2. Innovation
    3. Invention
    4. Design thinking
    5.

    An innovation that is not developed in tandem with consumers but that is introduced in a society or in a targeted market as completed and “finished” is often referred to as a “________.”

    1. design thinking
    2. iterative development
    3. black box
    4. corporate narrative
    6.

    If linear thinking is the idea that progress follows or should follow a set of established, logical steps, ________ is free and open thinking where established patterns of logical thought are purposefully ignored or even challenged.

    1. design thinking
    2. iterative development
    3. corporate narrative
    4. lateral thinking
    7.

    The model for building ________ also includes steps for team building, suggesting that the most complex developments require more than the lone mad scientist in a lab, despite what is often depicted in popular culture.

    1. creativity in an individual
    2. innovations
    3. inventions
    8.

    Problem solving is part of but not the entire model for building innovations. True or False?

    1. true
    2. false
    9.

    DICEE is a model for ________ that focuses on going beyond problem solving to get at the underlying qualities of what makes certain new products “sticky” in ways that make people true fans.

    1. creativity in practice
    2. innovative products
    3. inventions
    4. building creative teams

    This page titled 4.6: Review Questions is shared under a CC BY 4.0 license and was authored, remixed, and/or curated by Michael Laverty and Chris Littel et al. (OpenStax) via source content that was edited to the style and standards of the LibreTexts platform; a detailed edit history is available upon request.